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Technology & Design at Pathways Academy of Technology and Design


Technology and Design Strands


Freshmen Technology Rotation - 2 credits

Introduction to Computer Applications - 1/4 credit

This course is a globally recognized standard for demonstrating technical proficiency and expertise in the Microsoft Office suite of productivity applications. Students can prepare for the MOS Master certification or simply garner fundamental and advanced skills with any of these Microsoft productivity applications: Microsoft Word, Excel, PowerPoint, Access, Outlook. MOS certification is based on successfully passing exams in Microsoft Office.


Introduction to Digital Video & Media - 1/4 credit

This course introduces students to the major phases of digital video production. Students learn the basics of planning a digital video project, shooting the footage, as well as basic editing techniques.


Introduction to Web Design - 1/4 credit

This course teaches HTML programming for web page creation, from the history of the World Wide Web to formatting text and lists, and inserting images and tables on web pages. Students will create model web pages and pages of their own design, all demonstrating proper coding techniques. All students will acquire programming skills applicable to many other courses and capable of creating a web page for any other class project.


Business Communications - 1/4 credit

Business Communications thoroughly covers the basics of written and oral workplace communication. Emphasis on grammar, math, business ethics, and the “team” concept will be discussed. This will include a project that will team students to work on an entrepreneurial business of their own and be prepared to present their findings in a student desired media format. Topics include: interpersonal communication, ethical issues, business development and more.


Introduction to Programming - 1/4 credit

Students learn the fundamentals of computer programming using the Alice programming environment. Students will learn about objects, classes, and methods by creating interactive 3-dimensional worlds.

Manufacturing Track

3D Modeling

½ Credit

Advanced 3-D Modeling and Animation is a one-semester elective that advances the skill level of students in the creative world of digital modeling and animation using the Autodesk Maya Entertainment suite. Autodesk Maya is the industry standard 3-D software used to create animated films, video games, medical visualizations, and special effects for films. Autodesk Mudbox is one of the leading sculpting and modeling programs that integrates seamlessly with the Maya environment. The objective of the course is to develop a deeper understanding of the advanced features of 3-D animation. The course will develop skills in modeling, animation, textures, lighting and rendering. The software used in these courses is the consensus industry-standard and used by animators at Pixar, Disney and most major studios.


3D Design & Production

½ credit

3D Design & Production is a course that students will learn and understand the processes of creating designs in CAD then creating rapidly prototyped objects. Students will discover and explore the anatomy troubleshooting and operation of a 3D Printer. The work created will focus on innovation and the students will have the flexibility to fashion their inventions into real objects and try out new ideas and build multiple prototypes.


Advanced Manufacturing (Offered in 2018-2019)

½ credit

Prerequisites: Completion of 2 Level 2 courses in the Advanced Manufacturing track

This course will be offered in 2018-2019

Advanced Manufacturing is a hands-on creative experience of the engineering design process. This course utilizes Science, Technology, Engineering and Math to create real life parts. Students will utilize geometric math skills and CAD software to electronically draw 2D and 3D models. Students will utilize safety skills and multiple manufacturing tools to make 3D models into real parts. The course will give students a broad look into what it takes to develop a product from conceptual idea to finished product. There will be an opportunity for work-based learning experiences through job shadows, guest speakers, and worksite tours, as well as internships. Seniors will also be expected to complete their Capstone project within the field of Advanced Manufacturing.


Automation & Robotics I

½ Credit

Introduction to Robotics is a one-semester integrated STEM course. The primary objective of the class is to develop engineering design skills by completing a series of hands-on robotics projects. The secondary objective is to develop programming skills to control the robot projects. The Robotics course uses classroom-friendly technologies to develop students’ problem solving and reasoning skills by placing them in technology-rich situations where they must find the science, engineering and/or programming application to unlock the solution to the problem and then apply that rule across multiple contexts. The goal of the engineering design portion of the project is to teach students a research-based systematized method for solving engineering design problems. The project places programming and design engineering in contexts that students understand, encourages teamwork and integrates a systems ways of thinking.


Automation & Robotics II

Prerequisite: Automation & Robotics I

½ Credit

The purpose of Robotics II to is to apply engineering and robotics skills learned in robotics I to a series of challenges. The students will be presented with a problem or goal that they will then have to construct a robot to complete. This course will incorporate the use of CAD to design robots and build new custom parts. These parts will be 3D printed and used to augment their robots. Ultimately the students will be studying, designing and problem solving using STEM skills.


Innovation & Invention NFTE

1 Credit

This course covers essential business and entrepreneurship concepts about how to start and run a small business enterprise. In collaboration with the National Foundation for Teaching Entrepreneurship (NFTE), this course will allow students to create a product of their own design. Students in this course will discover the difference between inventor and innovator. They will learn about historical inventions that changed the world and innovators that have influenced society will be researched and studied. Students will utilize the engineering design process and create a business plan based on their innovation. Students will enter business plans and innovations/inventions in various state and national competitions.

Computer Science Track

Advanced Placement (AP) Computer Science

1 Credit

Prerequisites: 2 credits of Level 2 courses in the Computer Science Track; instructor approval

Computer Science A emphasizes object-oriented programming methodology with an emphasis on problem solving and algorithm development and is meant to be the equivalent of a first-semester course in computer science. It also includes the study of data structures and abstraction.


Advanced Database (CISCO)

1 Credit

Prerequisites: 2 credits of Level 2 courses in the Computer Science Track; instructor approval

Using the Cisco Networking Academy Program. The Networking Academy helps individuals prepare for industry-recognized certifications and entry-level information and communication technology (ICT) careers in virtually every type of industry. Students develop foundational skills in ICT while acquiring vital 21st-century career skills in problem solving, collaboration, and critical thinking.


Database Design

½ Credit

This course introduces students to the basic concepts of database design and implementation. It covers all aspects of the database life cycle and systematically works through the procedure of collecting requirements, then planning, modeling, and creating a database and a database application. Students move from a conceptual model to an entity-relationship model, which in turn translates into a relational database and a database application. Students hone the important skills required to classify information, identify relationships, and think logically.


Design of the User Experience

½ Credit

Programmers and engineers make the tool, designers make the tool look attractive, and psychologists make sure the tool is useful. Ultimately, customers will reward the makers that can do all three well, but the marketplace is a painful time to discover if the product will be successful. It is better to know, while the tool is being built, what the customers want than to find out afterwards. Successful companies always include designers and psychologists in their product development. There are clever ways to make decisions and evaluate concepts while in the planning stages. Skilled professionals to help avoid costly mistakes are highly desirable. This course is about the designers' principles and psychologists' methods so that students can go on to careers in technology development as more than just programmers and engineers.


Introduction to Networking

Prerequisite: Freshman Technology Rotation or teacher recommendation

½ Credit

Computer Networking guides students through all phases of implementing and troubleshooting common TCP/IP Ethernet networks using readily available commodity network hardware connected with CAT5/6 cable. It covers network components, cables, and connectors. The course walks students through network standards, protocols, and topologies. It guides students through implementing and troubleshooting a LAN, as well as discussing access issues for WANs. The course also includes a brief history of networks. Finally, students get a chance to discover what types of network-related careers exist today.


Programming

Prerequisite: Freshman Technology Rotation or teacher recommendation

½ Credit

In this course, students learn about program design, documentation, formal debugging and testing. The students will use the Python programming language as they work on various small projects. The culminating project is a computer game they will code from scratch.


Web Design

Prerequisite: Freshman Technology Rotation or teacher recommendation

1 Credit

This course follows Introduction to Web Design. IN the first half of the course further coding HTML 5 and CSS 3 techniques will be used within text-editors and web browsers. Students will create web pages demonstrating concepts on a near-daily basis and validating their source code to ensure current web specification compliance. In addition, basic design principles will be taught and applied to web design. The Bureau of Labor Statistics projects 20.1 percent employment growth for Web developers between 2012 and 2022. The second half of the course introduces advanced coding desired in Web programming professionals. Advanced HTML 5 and CSS 3 coding introduce design concepts such as the CSS box model, layout design, site navigation, forms, search engine optimization, and good design practices will be taught. JavaScript will also be included as a third coding skill for desirable Web Programmers. Students will continue to create web pages demonstrating concepts on a near-daily basis and validating their source code to ensure efficiency and browser compatibility.

Gaming & APP Development Track

The Gaming & APP Development Track also includes courses from the Computer Science Track.

Immersive Game Environments

½ Credit

An immersive digital environment is an artificial, interactive, computer-created scene or "world" within which a user can explore in a world of unrestricted movement. Such environments could be a model of reality, but it could also be a complete fantasy user interface or abstraction, as long as the user of the environment is immersed within it. The definition of immersion is wide and variable, but here it is assumed to mean simply that the user feels like they are part of the simulated "universe". The success with which an immersive digital environment can actually immerse the user is dependent on many factors such as believable 3D computer graphics, surround sound, interactive user-input and other factors such as simplicity, functionality and potential for enjoyment. Forward thinkers will benefit from roles in this sector, and with huge advancements expected, this is one area that will also carry substantial wages and prestige in years to come.


Mobile Application Design

Prerequisite: Introduction to Programming or teacher recommendation

1 Credit

The course will provide a broad introduction to computer science in terms of seven basic principles: creativity, abstraction, data, algorithms, programming, the Internet, and societal impact. Computer science is the study of computers and computation. Students will receive a solid introduction to the thinking skills and practices that make up the study of computer science and will leave the course with a strong appreciation of the role that computers and computation play in modern society, the impact that advanced computing technology has on our privacy and freedom. The course will be project-based and will make use of mobile computing devices such as smart phones and tablets. Students will learn to use App Inventor for Android, a new visual programming language, to design and program mobile applications that benefit their school or home or neighborhood.


Video Game Design

Prerequisite: B or higher in Foundations of Programming, Mobile Apps or Programming.

½ credit

Students will work individually and in groups to design, program, test, and deploy video games. The tools that we will use are capable of deploying to multiple platforms (mobile phones, web games, computer games) and are popular among independent developers.


3D Modeling & Animation

½ credit

3-D Modeling and Animation is a one-semester elective that advances the skill level of students in the creative world of digital modeling and animation using the Autodesk Maya Entertainment suite. Autodesk Maya is the industry standard 3-D software used to create animated films, video games, medical visualizations, and special effects for films. Autodesk Mudbox is one of the leading sculpting and modeling programs that integrates seamlessly with the Maya environment. The objective of the course is to develop a deeper understanding of the advanced features of 3-D animation. The course will develop skills in modeling, animation, textures, lighting and rendering. The software used in these courses is the consensus industry-standard and used by animators at Pixar, Disney and most major studios.

Digital & Video Media Track

Advanced TV Production

½ Credit

Prerequisite: TV Production I

This course will build upon the skills developed in TV Production I addressing advanced video and TV studio production with an emphasis on the application of electronic news-gathering techniques. All students will be part of a TV crew covering school-wide events, school assemblies, and the annual Theme Portfolio Presentation. Special production assignments will also be assigned depending on the yearly school community needs. This rigorous course is intended for those students interested in possibly pursuing a career in TV media industry. Students will gain an advanced in-depth knowledge and comprehension in all three TV production stages: Pre-Production, Production and Post-Production. Students will develop advanced skills in television production and learn to synthesize these skills in planning, directing, and producing television programs. The goal of this course is for students to gain independence in planning, writing, producing, supervising, and performing in television. There will be opportunities for work-based learning experiences through job shadows, guest speakers, and worksite tours, as well as internships, and seniors will also be expected to complete their Capstone project within the field of Digital Video & Media.


Digital Sound Production 1

½ Credit

Prerequisite: Digital Video & Media

Students will study the production and engineering processes behind various digital audio medias, including: radio broadcasts, podcasts, Public Service Announcements, foley artistry, film & video game soundtrack development and basic music production. Students will acquire a working knowledge of professional audio equipment and software, as well as learn common engineering values and techniques.


Digital Sound Production II

½ Credit

Prerequisite: Digital Sound Production I

Having acquired a firm understanding of broadcasting and multi-media production through Digital Sound Production 1, students will advance their learning through examination of professional audio engineering processes. Topics will be studied more in depth and developed according to a student's area of interest, including: music composition and recording, webcasting, online radio station management, developing a podcast series and creating content for iTunes and other digital media services.


Digital Video and Media

Prerequisite: Freshman Technology Rotation or teacher recommendation

½ Credit

Digital Video and Media guides students through all phases of digital video production, including pre-production and planning, executing and managing a video shoot, and techniques of editing and post-production. Students explore methods of sharing and broadcasting digital videos, including multiple platform versions, CDs and DVDs, and web delivery. They also learn about the latest methods of spreading the word about a digital video, including methods of using online search engines to lead viewers to the production. Finally, students have a chance to discover the types of careers that exist in digital media and design today.


Music Technology

½ Credit

Prerequisite: Freshman Technology Rotation or teacher recommendation

Music technology is a general music course designed to build students’ skills and knowledge in a number of areas that combine music and technology. Students will explore modern techniques for computer-based music production and will use software resources such as Garageband, Ableton Live, and Pro Tools as well as hardware resources such as microphones, MIDI keyboards, and audio interfaces. Students will engage in projects such as creating drumbeats, recording vocals, and producing professional quality recordings. Students will also develop skills in basic keyboarding as well as reading basic music notation. Students will also explore the transition of the music industry from analog to digital and will analyze how social media has affected the way people listen to music.


TV Production

½ Credit

Prerequisite: Digital Video & Media

This course will build upon the fundamentals learned in Digital Video & Media. Students will study advanced operation of the equipment used in studio production, as well as advance the skill sets of studio crew positions. A series of complex, in-studio productions will be the basis for practicing these skills. Students will rotate throughout the roles of producer, director and all crew positions.

Design Track

Advanced Art

½ Credit

Prerequisite: Instructor approval

Advanced Art is a ½ credit course designed as a capstone class for 12th graders who wish to develop, implement, and present their Capstone project in the Visual Arts. Topics can include: Design, Architecture, Museum Studies, and Digital Photography, and more. The teacher will guide the students through the capstone process as outlined in the Pathways Senior Capstone Project curriculum.


Advanced Design Portfolio

Prerequisite: Instructor approval

1 Credit

This course is designed for the student who has a strong interest in continuing their artistic development. Curriculum centers around individual and group art projects. Each student will develop an individualized program that can include: Graphic Design, Fashion Design, Illustration, Digital Photography or Fine Art. Students will develop a college ready portfolio, and exhibit their artwork in the annual student art show.


Digital Photography

½ Credit

This course is an introduction digital photography. Studio experience in digital imaging concepts and techniques include: image capture, manipulation and output using Adobe Photoshop. This course will provide the student with basic aesthetic principles as well as an extensive range of practical photographic techniques needed for entry into the photographic workplace and/or for artistic expression. It provides experience in traditional and contemporary photographic techniques for art, multimedia and television.


Fundamentals of Design

½ Credit

Design is at the forefront of defining the fields of Art and Design and this course allows for a range of practice, technique and ideas, and each project incorporates the use of technology into the art making process. This course is designed to introduce the student to a variety of art concepts, media and techniques through 2D and 3D designs. The Elements of Art and Principles of Design are referenced to create an understanding of composition and design. Students work in selected media, including: pencil, pen, pastel, charcoal, and paint. Units are developed to focus on art making, art history, aesthetics, and art criticism.


Graphic Design

1 Credit

Prerequisite: Fundamentals of Design

This course is designed to teach students a variety of art techniques as they apply to a wide range of current technology. Students will use the Adobe Suite: Photoshop, Illustrator and Indesign, digital camera, scanner and graphic tablets as an extension of their own creativity. Students will implement the Elements of Art and Principles of Design in the creation of artwork in both a traditional and contemporary way. Each student will develop analytical skills through the study of artists and their artwork and demonstrate the process of critique through written work and oral discussion of their own and others’ artwork.

PATHWAYS ACADEMY
OF TECHNOLOGY & DESIGN


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